Text to Motion
Describe the action in plain language. BAMM generates the animation.
Transform natural language and audio into realistic 3D character animation. Generate, customize, and export professional motion data, without the technical barriers.
Three of the inputs BAMM understands. Each generates fully retargetable animation you can take straight into your DCC of choice.
Describe the action in plain language. BAMM generates the animation.
Drop in an 8–12 second audio clip. The character dances to it, on the beat.
Draw a path on the canvas. Motion follows it, with an optional prompt to shape the action.
A typical run from a blank canvas to retargeted animation takes under a minute. No motion-capture rig required.
Type a prompt, hum a melody, or drop in audio. BAMM parses your intent and tempo.
The motion model produces phase-consistent, retargetable animation in seconds.
Edit with a follow-up prompt, redraw the trajectory, or nudge the beat lock.
Pull the rig into Mixamo, Blender, Unity, or Unreal, keyframes intact.
From two-person studios to research labs, wherever a motion pipeline gets in the way of telling the story.
Block out character moves before mocap is even on the table. Iterate at the pace of design.
Translate a director's note into shot-ready motion in minutes, not days.
Populate immersive worlds with believable secondary motion at scale, without a per-character rigger.
Use BAMM as a controllable baseline for retargeting and synthesis experiments, reproducible, open.
Type your first prompt and watch motion appear in seconds. No mocap suit, no keyframes, no excuses.